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Game Info
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Retro Arcade SinglePlayer and Local Co-op Shoot-Em-Up.

Highscore System

High Score System

Friendly competition

When I started working on the high score system it already saved and displayed the best high score. My task was to save it between playthroughs. I then developed the reading and writing systems that saves the high score to a text file. I later adjusted it to accommodate the ability to save the seven best high scores and show up on the credits screen.

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Player Characters

Player Characters

Destroy in style

During the project I worked extensively with the player characters. It was a natural choice because I started with the input system.

Enemy Character

Enemy Character

Exploding boxes, how innovative

I created the box as our first enemy prototype, but it eventually evolved and became our fully functional but only adversary. Over the course of the project I added new effects to the box character.

Controller Support

Controller Support

Fun level increased

The controller support works seamlessly with the keyboard input so each player can choose what to use.

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